Level
Cantrip
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect
You brush the threads of history woven into an object. Touch an object within range and catch a fleeting glimpse of its past.
You learn whether the object is older or newer than 50 years.
You see a hazy vision of the last creature to hold or use the object.
On a successful DC 12 Intelligence (History) check, you glean an additional detail (the emotional state of its user, a single word they spoke, or a faint sound tied to the memory).
At 5th level, you can ask one specific question about the object’s past, answered in fragmented sensory impressions.
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