Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Round
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Combat (...)

You briefly strip reality of its material anchors, causing one creature’s possessions to vanish into nothingness.

Choose a creature at random within range (decided by a dice roll). The target must succeed on a Wisdom saving throw or have all non‑natural weapons, armor, shields, and carried equipment vanish until the start of your next turn. While affected, the creature is considered unarmed and unarmored.

At the start of your next turn, the vanished items reappear in the target’s possession in the same state they were in when they disappeared (armor reappears worn, weapons reappear in hand, etc.), regardless of the target’s current location or condition.

If the target is wielding a magic weapon or wearing magical armor, those items vanish as well, but the target has advantage on the saving throw to resist the effect. Natural armor, natural weapons, and unarmed strikes are unaffected.

At Higher Levels. When you cast this spell using a 6th-level spell slot or higher, you may choose the target instead of it being random.

"I did what I did for the best
I've nothing to give, nothing's left"

Previous Versions

Name Date Modified Views Adds Version Actions
9/4/2025 3:32:03 AM
0
1
1
Coming Soon
9/8/2025 4:14:27 PM
1
1
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Coming Soon
9/8/2025 4:32:27 PM
0
1
--
Coming Soon

Spell Tags: Control Combat

Available For: Bard Sorcerer Warlock Sorcerer - Wild Magic Sorcery

Verataro

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