You momentarily slip into the half-space between reality and unreality, creating distorted afterimages of yourself and your actions. While the spell lasts, shimmering echoes trail your movements, confusing foes and amplifying your arcane presence.
Effects
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Distortion Field. While in the aura, creatures of your choice within 10 feet of you have disadvantage on their first attack roll against you each turn.
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Phantom Reach. Once per turn when you cast a spell that targets a single creature, you may have the spell’s visual and auditory effects appear to originate from one of your echoes (within 10 ft. of you), though the spell’s actual point of origin doesn’t change mechanically. This doesn’t grant extra range, but it can confuse enemies and foil counterspells.
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Echo Surge. When a creature misses you with an attack while within 10 feet of you, you can use your reaction to deal psychic damage equal to your spellcasting modifier as one of your echoes lashes at their mind.
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