Level
5th
Casting Time
1 Action
Range/Area
Self 40 ft. (40 ft. )
Components
V, S, M *
Duration
Concentration 5 Rounds
School
Abjuration
Attack/Save
None
Damage/Effect

Spell components are unique

A potion of healing (any type) 150gp Blue sapphire - consumed 

Alae Mishakal, suum en velora clitoris likas 

Description

Calling upon the mercy of Mishakal, the Blue Lady, you channel a sapphire wave of divine light that suffuses your allies with healing warmth and protective radiance. Their spirits lifted as body and soul are restored.

  • Courage Unbroken - All affected allies are immune to fear
  • The Embrace - All affected allies are immune to undead experience or statistic draining effects. 
  • Renewed Vigour - You cannot be exhausted, slowed or aged whilst under the effect of this spell. If you have any levels of exhaustion, disease or poison you are cleansed. Also you are filled with so much life energy your next long rest will only take 4 hours.
  • Healing Surge. When you cast this spell, each ally of your choice within 40 feet regains 3d6 + your Wisdom + proficiency modifier hit points each Round on the caster’s initiative as the casters bonus action. 
  • Protection of Body and Spirit. Each affected ally chooses one damage type: acid, cold, fire, lightning, necrotic, poison, or radiant. They gain resistance to the chosen damage type while the spell lasts.
  • Preserved from Death. Each ally under the blessing is treated as though affected by death ward for the duration. The first time they would be reduced to 0 hit points, they instead drop to 1 hit point. Once an ally is brought back in this way it cannot do so again until A long rest. 

The blessing manifests as a sphere of sapphire light, the symbol of Mishakal’s mercy, visible as a faint glow that clings to allies like rippling water. 

The spells require Focused Concentration by the caster. Spells of third level or below can be casted only while maintaining this focus concentration. No other concentration can be in effect whilst this spell is active. After this spell is cast any future concentration checks are a disadvantage until a short rest as the mind needs to reset. This spell can only be cast once per day.

 

 

Spell can be upcast adding 1d6 extra healing per level from 6. It does require a level up of your allies contributing spell I.e level 6 needs a level 2. If cast at 8 level or higher the healing dice are changed to d8’s. Renewed Vigor only requires 2 hours for a long rest. If casts at 8th level you at least 3 times to heal your allies of at least 200 HP and Preserved from Death activates at least once. Mishakal may reward you with a Blessing Boon. The percentage chance is 2% per your level + your Charisma and Wisdom modifiers. 

* - (a potion of healing (any type) and a blue sapphire worth at least 150 gp, all consumed)

Available For: Cleric

Mordax_Danzig

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