Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Charmed

You attempt to beguile an undead with an Charisma of 11 or lower that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the undead is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. If the creature completes the order and doesn't receive further direction from you, it becomes hostile to any non undead creature it can see.

You can use your action to fully control the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. If the creature is reduced to 0 hit points while you are controlling it in this way, you take necrotic damage equal to it's CR, rounded up.

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2025 3:40:49 AM
10
0
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Coming Soon

Spell Tags: Control

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric Warlock Wizard

LaughingKoala

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