Conjures and mounts "Soulsniper", and receive 100 nightsoul points. While mounting "Soulsniper", you lose 20 nightsoul points at the end of your turn, or every 6 seconds. When you run out of nightsoul points, "Soulsniper" will vanish; you can also unmount "Soulsniper" early, which will cause it to vanish. While mounted on "Soulsniper", you have a flying speed of 60 feet, and can use the following actions:
Shadowhunt Load: using your action, you may load up to 6 "Shadowhunt Shells". For each damage type your allies can deal with spells, one "Shadowhunt Shell" is converted into a "Shining Shadowhunt Shell" of the corresponding type, up to a maximum of 4. Each ally can only convert 1 "Shadowhunt Shell". When initially casting "Chasca's Shadow Hunt", this action may be immediately taken as a free action.
Shadowhunt Barrage: Using your bonus action, you may fire your "Shadowhunt Shells" and "Shining Shadowhunt Shells" at target(s) within 30 feet. On hit, each "Shadowhunt Shell" deals 1d4 Anemo-aligned Bludgeoning damage, and "Shining Shadowhunt Shells" deal 2d4 damage of their respective damage type. You must make a separate attack roll for each "Shadowhunt Shell" and "Shining Shadowhunt Shell".
When outside of combat, this spell may be ritual cast using a 10-minute ritual. When you have nightsoul points from a different spell, you may use "Nightsoul Transmission" to cast this spell without using a spell slot or ritual. This will remove all the nightsoul points from the other spell, and only grant you 20 nightsoul points. "Nightsoul Transmission" may only be used once every 18 seconds (3 rounds).
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