Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
When you cast this spell, a roaring vortex of elemental energy of the type you choose (acid, cold, fire, lightning, or thunder) bursts outward from you in a 20-foot radius. Each creature in the area must make a Dexterity saving throw. On a failed save, the creature takes 6d6 of the elemental damage type you selected, and it is knocked prone. On a successful save, the creature takes half the damage and isn’t knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the elemental damage increases by 1d6 for each slot level above 3rd.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/9/2025 12:25:40 PM
|
2
|
1
|
1.1
|
Coming Soon
|
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