Conjures and equips (does not replace any equipped footwear) "High-Speed Combat Blading Gear" ("HSCGB" for short), and gains 45 NIghtsoul points. When "HSCGB" is equipped, you gain a climbing and walking speed of 60 feet, and your unarmed strike damage is increased by 1 for every 5 AC you have, and is Geo-aligned. At the end of your every turn, you lose 15 NIghtsoul points. When you run out of nightsoul points or unequip the "HSCGB", you lose all remaining nightsoul points and the "HSCGB" vanishes. Additionally, when you cast this spell in combat, you must choose between 2 different variations: Strike or Shred.
Strike: When the strike form of "HSCGB" is equipped, you gain the 'Improved Extra Attack' feature, allowing you to make 3 attacks per action. Additionally, your unarmed attacks deal an additional 1d4 damage for every 5 AC you have.
Shred: You gain the 'Extra Attack' feature, allowing you to make 2 attacks per action. Whenever you make an unarmed attack, you gain 35 nightsoul points. When you reach 90 nightsoul points, all nightsoul points are immediately depleted, "HSCGB" is unequipped, and you create a "Shred Aura" around you that lasts for 3 rounds. When the "Shred Aura" is activated, you may choose 3 damage types among those your allies can deal with spells. While "Shred Aura" is active, all enemy creatures within 15 feet of you receive vulnerability to those damage types; if they would have resistance, instead remove said resistance; has no effect on creatures immune to the damage types.
When outside of combat, this spell may be ritual cast with a 10 minute ritual. When you have nightsoul points from a different spell, you may use "Nightsoul Transmission" to cast this spell without using a spell slot. When this is done, you lose all nightsoul points from the previous spell, and only gain 15 nightsoul points for this spell. "Nightsoul Transmission" may only be used once every 18 seconds (3 rounds).
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