Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You conjure and then throw a magical card with a random effect. Make a ranged spell attack against the target. On a hit, a target is hit by a card of one of the following colors, which each have a unique effect and purpose. For each target, roll a d6 to determine which color card effects it.

  1. 1. Red: The target takes 1d6 + your spellcasting ability modifier fire damage.
  2. 2. White: The target takes 1d6 + your spellcasting ability modifier radiant damage.
  3. 3. Yellow: The target takes 1d6 + your spellcasting ability modifier lightning damage.
  4. 4. Black: The target takes 1d6 + your spellcasting ability modifier necrotic damage.
  5. 5. Blue: The target takes 1d6 + your spellcasting ability modifier cold damage
  6. 6. Violet: The target takes 1d6 psychic damage and must succeed on a Constitution saving throw or become blinded until the end of their next turn.

The spell creates more than one card when you reach higher levels: two cards at 4th level, three cards at 8th level, and four cards at 12th level. You can direct the cards at the same target or at different ones. Make a separate attack roll for each card. Each card has a new unique effect

Available For: Sorcerer (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Wonkavision11jr

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