Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect
Cold

A frigid void of energy fills your palm to draw heat out of a creature or object you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target doesn't have fur or isn't wearing insulated clothing; with the exception of creatures with cold resistance or immunity. On a hit, the target takes 1d10 cold damage. Liquids hit by this spell freeze. An area of liquid that fits within a 5-foot cube can freeze but only up to half the volume.

The spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

STUV101

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