Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Control

You create a minor time loop around another creature you can see within range. The target must make a Wisdom saving throw (the target can choose to fail). On a failed save, the target is teleported back to an unoccupied space near where it started its turn. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 10 minutes. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 1 hour.

* - (a broken watch)

Previous Versions

Name Date Modified Views Adds Version Actions
3/1/2024 4:16:10 PM
5
0
--
Coming Soon
3/1/2024 4:32:51 PM
2
0
--
Coming Soon
3/1/2024 4:44:14 PM
3
0
--
Coming Soon
3/1/2024 5:02:01 PM
5
0
--
Coming Soon
3/1/2024 5:02:45 PM
4
0
--
Coming Soon
9/3/2024 1:16:53 AM
17
1
--
Coming Soon
11/29/2024 11:16:56 PM
17
0
--
Coming Soon
11/29/2024 11:33:36 PM
17
0
--
Coming Soon
9/10/2025 3:19:56 AM
17
1
--
Coming Soon

Spell Tags: Control

Available For: Wizard (Legacy) - Chronurgy Magic Bard - College of Fools Cleric - Trickery Domain Ranger - Fey Wanderer Sorcerer - Clockwork Sorcery Warlock - The Genie (TCoE) Warlock - Archfey Patron Warlock - Future You Patron Warlock - Great Fool Patron Warlock - Horned King Patron Wizard - School of Conjuration (PHB) (Legacy) Wizard - Leyline Magic (HWT)

Saltgurkan

Comments

Posts Quoted:
Reply
Clear All Quotes