Level
8th
Casting Time
1 Action
Range/Area
Self 30 ft.
Components
V, S
Duration
Instantaneous 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

You strike the ground and create a seismic disturbance centered at a point where you strike. An intense tremor rips through the ground in a 30-foot-radius circle centered on you, and shakes creatures and structures in contact with the ground in that area.

Each creature on the ground in the area of the Aggroquake that is concentrating must make a Constitution saving throw. On a failed save, the creature's concentration is broken.

When you cast this spell, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked prone and takes 3d6 bludegoning damage. On a successful save, they take half damage, and remain upright, but their walking speed is halved for their next turn, as they become unsteady on their feet.

This spell can have additional effects depending on the terrain in the area, as determined by the GM.

 Structures. The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The GM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn't fall prone or become buried.

Spell Tags: Damage Control

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy)

UmbraeFulgur

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