Level
2nd
Casting Time
1 Minute
Ritual
Range/Area
Touch
Components
V, S, M *
Duration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
You draw a small sigil on the ground, wall, or object using your blood. When a creature other than you steps within a 5-foot radius of the sigil, it flares crimson and explodes with necrotic energy.
The creature must make a DC16 Dexterity saving throw. On a failed save, it takes 3d8 Piercing damage and is pushed 5 feet away from the sigil. On a successful save, it takes half as much damage and is not pushed.
Once triggered, the sigil disappears.
* - ((a drop of your own blood, which is consumed))
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