Level
4th
Casting Time
1 Action
Range/Area
30 ft.
(10 ft. )
Components
V, S, M *
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold
You summon a frigid spirit that freezes an area. Creatures in the sphere must make a Constitution saving throw. On successful save: Creatures in the sphere take half damage and won't be restrained. On a failed save: Creatures in the sphere take 4d8 cold damage and be restrained as ice creeps up their legs.
-
Restrained creatures can repeat the saving throw at the end of their turn to break free.
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The ground in the area becomes difficult terrain until the spell ends.
At Higher Levels: Damage increases by 1d8 for every slot above 4th.
* - ((a drop of water))
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