Level
4th
Casting Time
1 Action
Range/Area
Self 15 ft. ()
Components
V, S, M *
Duration
Concentration 1 Round
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Bludgeoning

🏹 Arrow of the Veilwood

4th-level conjuration (Veilwood Archery)
Casting Time: 1 action
Range: Self (15-foot line)
Components: V, S, M (a carved Veilwood feather and a drop of moonlit dew)
Duration: 1 round
Saving Throw: Wisdom save
Damage Type: Force
Classes: Veilwood Ranger, VeilWood Druid, Veilwood Sorcerer, Veilwood Rogue (Veilwood lineage or subclass)

🌿 Description:

You conjure a spectral arrow forged from the ancient magic of the Veilwood, infused with the will of the forest and the precision of elven archery. The arrow launches in a straight line 15 feet long and 5 feet wide, piercing through enemies and echoing with the whisper of leaves.
Each creature in the line must make a Wisdom saving throw. On a failed save, the creature takes 6d8 force damage and is pushed 10 feet away from you as if struck by a gust of ethereal wind. On a successful save, the creature takes half damage and is not pushed.
If the arrow passes through a space occupied by natural foliage, it leaves behind a shimmering trail of Veilwood energy. Until the start of your next turn, allies who move through this trail gain advantage on Dexterity saving throws and +10 feet of movement speed.

🌙 At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

🧝‍♂️ Lore

The Arrow of the Veilwood is a sacred technique taught only to those who have earned the trust of the forest spirits. Tharion Veyrhalas, last Warden of the Moonshade Glade, was said to have crafted this spell after meditating beneath the Whispering Tree for seven nights. It is not merely a weapon—it is the forest’s judgment.


🔼 Scaling at Higher Levels

To keep the spell relevant as you level up, here’s how it scales:

  • Damage Increase:
    When cast using a spell slot of 5th level or higher, the spell deals +1d8 force damage per slot level above 4th.

    Spell Slot Level Damage
    4th 6d8
    5th 7d8
    6th 8d8
    7th 9d8
    8th 10d8
    9th 11d8
  • Optional Add-on (Homebrew Flavor):
    At 6th level or higher, you could add:

    • Disadvantage on next attack roll for targets hit
    • Trail lasts 2 rounds instead of 1

These are optional, but they can add more Veilwood mystique and strategic value.


 



 

 

* - (A carved Veilwood feather and a drop of moonlit dew)

Spell Tags: Summoning Damage Special

Available For: Ranger (Legacy) - Monster Slayer Ranger - Beast Master Ranger - Fey Wanderer Ranger - Hunter Rogue - Arcane Trickster

DNCOfficial

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