Level
5th
Casting Time
1 Action
Range/Area
10 ft.
Components
S, M *
Duration
Concentration 10 Minutes
School
Illusion
Attack/Save
None
Damage/Effect

A warm, ethereal light in the shape of a kodama’s spirit lantern surrounds you for the duration, creating dim light in enrapturing patterns in an aura with a 10-foot radius. Until the spell ends, the aura moves with you, centered on you. When you create the aura, you can designate any number of creatures to be unaffected by it.

A creature that starts its turn in the area, or that enters the aura’s area for the first time on a turn, must succeed on a Wisdom saving throw or be charmed by you. The charmed creature is incapacitated and moves only if you verbally or gesturally command it to use its reaction to move. You can command it to use its reaction to move with you as you move, in which case it makes every effort to stay within the aura. A creature that leaves the aura ceases to be charmed at the start of its next turn. The effect ends early for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

A creature that ceases to be charmed by this spell knows that it was charmed by you and has advantage on saving throws against this spell for the next 24 hours.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the radius of the aura increases by 5 feet for every slot level above 5th.

* - (a piece of spirit lantern amber)

Available For: Cleric

Dissented

Comments

Posts Quoted:
Reply
Clear All Quotes