You exchange the magical qualities (and rarity) of two items. Casting the spell requires touching the items multiple times, and you must remain within reach of both items for the duration of the casting. A mundane item can be enchanted by disenchanting a magical item. If there are multiple enchantments on an item, you can choose which to transfer.
Artifacts and cursed items cannot be affected by this spell, nor can most non-equipment items (like enchanted buildings). You can only exchange an enchantment if you are high enough level to make items of that rarity: level 3 for common or uncommon, level 6 for rare, level 11 for very rare, and level 17 for legendary.
The items must generally occupy the same magic item slot (e.g. head, waist, armor) and be of the same type (e.g. wand, rod, weapon). The enchantments to be moved must be valid for the receiving item, so that you cannot transfer ranged weapon properties to melee weapons, cloth-only armor properties to chainmail, etc. Other properties or circumstances may also be important, depending on the situation and DM; quality of materials, species limitations, time of day, etc. If the spell is going to fail due to any of the above, you will know before the material components are used up.
* - (precious oils and gems worth 50+ GP per enchanted item, which are consumed in the process)Previous Versions
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