Level
2nd
Casting Time
1 Action
Range/Area
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Lightning

You infuse a creature’s body with raw bioelectric energy, overcharging their nervous system. The creature becomes temporarily more agile, but with a risk of burnout. Choose one creature within range that can see or hear you. The target gains the following benefits for the duration:

Increased Speed: The creature’s movement speed increases by 10 feet.

Heightened Reflexes: The target gains advantage on Dexterity saving throws and Dexterity-based ability checks.

Overload Risk: At the end of each of its turns, the target must make a Constitution saving throw.

On a failed save, the target takes 2d6 lightning damage as their body overloads with excess energy. On a successful save, they take no damage.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the target’s movement speed increases by 5 additional feet, and the damage increases by 1d6 for each slot level above 2nd.

Available For: Artificer (Legacy)

PlagueDocDM

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