Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
M
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
Melee
Damage/Effect
Lightning
As the tattooed lines of Obural ink shimmer across your body, stored elemental energy erupts outward. Your skin crackles with vibrant, unstable power. Until the spell ends, the next melee or ranged weapon attack you make deals an additional 1d6 elemental damage based on the last energy you absorbed via Obural Echo: Erah.
You may choose the elemental type if multiple are stored, or it defaults to the most recently absorbed one.
Types include: Fire, Cold, Lightning, Acid, or Force.
Once the energy is released, the tattoo dulls and the spell ends.
This spell’s damage increases when you reach higher levels: 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level
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