Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Paralyzed
Choose one creature you can see within range. The creature must succeed on a Wisdom saving throw or be paralyzed until the start of your next turn.
Once a creature succeeds on this saving throw, it is immune to this spell for 24 hours.
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