Level
2nd
Casting Time
1 Action
Range/Area
Self
60 ft.
Components
V, S
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Control (...)
When you draw a knife, roll a d20 to determine its enchantment. You cannot look inside the box, return a knife once drawn, or hold more than one at a time. A drawn knife must be thrown immediately as part of the same action.
Each knife is treated as a ranged weapon attack (range 60 ft.), using your normal attack and proficiency bonuses for thrown daggers. On a hit, the target takes 1d6 Piercing damage, plus the effect determined by your d20 roll.
If you attempt to use a knife for a melee weapon attack, it deals half damage and its magical effect does not trigger.
Knife Effects (d20 Roll)
- Rusty Shiv: Target takes 1d4 Poison damage at the start of its turn for 1 minute. The target can repeat the saving throw (Constitution, DC 12) at the end of each of its turns, ending the effect on a success.
- Boomerang Blade: If it misses, returns to hand and can be used as a Bonus Action and thrown for double damage. If that misses as a Reaction can be thrown for half damage.
- Shattering Glass Knife: Explodes on impact, dealing 1d6 Thunder damage to all creatures within 5 ft. of the target (Dexterity save, DC 12, for half).
- Vampire Stake: You regain hit points equal to the piercing damage dealt.
- Frozen Fang: Target takes an additional 1d6 Cold damage.
- Burning Brand: Target takes an additional 1d6 Fire damage.
- Stone Shiv: Target must succeed on a DC 15 Constitution save or be Paralyzed for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on a success. On the turn they are first paralyzed, they also take an extra 2d6 Bludgeoning damage as the magic petrifies their limbs.
- Spectral Dagger: Attack roll ignores AC from armor and shields.
- Bone Knife: Target must succeed on a DC 12 Constitution save or have disadvantage on its next attack roll.
- Echo Blade: A second spectral knife strikes the same target for half the original damage.
- Lucky Knife: Roll another d20; on a 15 or higher, deal an extra 1d6 damage for every number above 14.
- Unlucky Knife: You take 1d4 piercing damage when drawing it and it deals that same damage.
- Warp Blade: After throwing, you may teleport up to 10 feet to an unoccupied space you can see.
- Howling Knife: Emits a chilling scream; all creatures within 10 ft. of the target must succeed on a DC 12 Wisdom save or be frightened until the end of their next turn.
- Heavy Cleaver: On a hit, the target is knocked prone.
- Dagger and Chain: Target must succeed on a DC 12 Strength save or be restrained until the start of its next turn.
- Silver Fang: Deals an extra 1d8 radiant damage to undead or fiends.
- Shadow Knife: Target takes 1d6 necrotic damage, and you become invisible until the end of your turn.
- Wild Surge Blade: Roll on the Wild Magic Surge table.
- Ace of Spades: The knife deals 6d6 piercing damage on a hit, ignores resistance to piercing damage, and bursts into a storm of spectral playing cards that slash all enemies within 10 ft. radius of the target for 2d6 slashing damage (Dexterity save, DC 15, for half).
At Higher Levels.
- When you cast this spell using a spell slot of 3rd level or higher, the box contains one additional knife for each slot level above 2nd.
- When you cast this spell using a spell slot of 3rd level or higher, each knife gains a +1 bonus to attack rolls, increasing to +2 at 5th level and +3 at 7th level or higher.
"Found a box of sharp objects
What a beautiful thing"
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/2/2025 11:27:54 PM
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2
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1
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9/3/2025 12:44:42 AM
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1
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1
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1.1
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9/4/2025 2:43:14 AM
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2
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1
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9/8/2025 6:04:15 PM
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11
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1
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9/8/2025 6:06:43 PM
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10
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1
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9/12/2025 8:13:09 PM
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10
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1
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2.0
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9/15/2025 2:17:16 AM
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10
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1
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2.5
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