(This spell can be used in place of the Polymerization spell)
You magically combine up to five creatures/objects you can see within 120 feet of you into one "Fusion" creature/object. The new creature/object manifests physically in an unoccupied space that you can see within range. If a Stat Block exists for the resulting fused creature/object, use that Stat Block. Otherwise, the new creature uses the Fused Creature stat block below. This Fused Creature can be of any of the creature types or alignments used by the creatures used to create it. Unless specified by the DM, a fused object simply combines the properties of the objects/creatures used in the spell (in the case of combining objects and creatures together, the DM decides what creature/object is created).
The fused creature's friendliness and willingness to obey your commands is determined by the DM. The fused creature rolls initiative the turn it is created, but cannot make any action apart from rolling saving throws until initiative count 20 the following turn. If it is willing to take commands from you, it will obey verbal and telepathic commands that you issue it. Otherwise, it acts according to its own intelligence and alignment.
If one of the creatures targeted by this spell is unwilling or hostile, it can make a Wisdom saving throw against your spell save DC. On a failure, the creature is still fused as normal. On a success, the creature resists being fused by the spell(other willing creatures/creatures that failed the save are still fused). If the creature is a Red Eyes Dragon, it automatically fails the saving throw.
A fused creature/object created by this spell remains fused, even should its hit points reach 0. Returning the creatures/objects to their unfused state requires the De-Fusion spell, wish, or similar force of power.
Note: This is the knockoff version of the Polymerization spell created by Atticus (using knowledge stolen from the Order with Eyes of Blue) that he used to help create the original Red Eyes Black Dragon. Aside from the name, it functions no differently from the normal Polymerization spell aside from being extra effective of Red Eyes Dragons).
(Size determined by the DM), Unknown Type and Alignment
Armor Class (Highest AC of component creatures/objects) (natural armor)
Hit Points (Sum of Hit Points of component creatures/2)
Speed (Determined by DM)
*Average value of the designated statistic for all the component creatures/objects
Damage Immunities (Combination of component creatures/objects, determined by DM)
Senses (Combination of component creatures/objects, determined by DM)[sense], passive Perception (Determined by WIS statistic)
Languages (Combination of component creatures, determined by DM)
Challenge — Proficiency Bonus (Average of CR values of component creatures)
Fused Nature. The Fused Creature was created by fusing together various creatures and objects with Polymerization or another suitable fusion spell/ability/item. Similarly, using De-Fusion or a similar reverse fusion spell/ability/item on the Fused Creature will revert it back into the component creatures/objects used to create it and any damage the Fused Creature received prior will be split evenly between the component creatures.objects.
(All other abilities can be taken from the Stat Blocks of the component creatures or added/determined by the DM's discretion)
Actions
Multiattack. The Fused Creature makes a number of attacks, the amount and nature of which is determined by the DM
(All other Attack Action, Magic Action, Legendary, and Mythical options can be taken from the Stat Blocks of the component creatures or added/determined by the DM's discretion)
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