Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect
Additional

A protective magical sheen surrounds you. You gain 5 Temporary Hit Points. If a creature hits you with a melee attack roll before the spell ends, the creature takes 5 damage. The damage type is determined at random when you cast the spell, roll a d10 and consult the table below. The spell ends early if you have no Temporary Hit Points.

1-2: Fire Damage. The sheen becomes a shimmer of flickering red flames.

3-4: Cold Damage. The sheen becomes a coat of frozen white snowdrift.

5-6: Acid Damage. The sheen becomes a cloak of black shadowy whisps.

7-8: Poison Damage. The sheen becomes a miasma of dripping green liquid.

9-10: Lightning Damage. The sheen becomes a flurry of crackling blue energy.

Using a Higher-Level Spell Slot. The Temporary Hit Points and the damage both increase by 5 for each spell slot level above 1.

* - (a shard of clear glass)

Spell Tags: Damage Buff Warding

Available For: Paladin - Oath of Conquest (XGtE)

NateCreek

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