This Vengeful Spirit deals force damage equal to 1d4 for every 4 health the caster is missing.
You let out a vicious cry of pain. It materializes into a 5-foot-diameter sphere that appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the spirit must make a Dexterity saving throw. The creature takes damage on a failed save, or half as much damage on a successful one.
Additionally, you can choose to move the spirit up to 50 feet, passing through any creatures in the way. If you ram the spirit into a creature, that creature must make the saving throw against the spirit's damage.
When you move the spirit, you can direct it over-or-under barriers up to 5 feet tall and levitate it across pits of any depth. The spirit sheds dim light in a 40-foot radius.
Only one Vindictive Soul or Vengeful Spirit can be conjured by a caster at a time. Creating a new one will make the previous disappear.
At Higher Levels: This Spell's damage die increases to a d6 when you reach 5th level, a d8 at 11th level, and a d10 at 17th level.
Previous Versions
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9/16/2025 10:50:12 PM
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0.1
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Coming Soon
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