Level
1st
Casting Time
1 Bonus Action
Range/Area
Sight
Components
S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Prone

Roll a d4. if you get a 4, you teleport on top of the foe, deal 1d6 damage, knock them prone, and knock them back 10 feet (in any cardinal direction). If you roll a 1, 2, or 3, you teleport that many feet times 10 behind them.

 

Spell Tags: Teleportation Movement

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

TheOneAndOnlyMatthew

Comments

Posts Quoted:
Reply
Clear All Quotes