Level
6th
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

One Humanoid you can see within range makes a DC 18 Wisdom saving throw. On a failed save, the target has the Charmed condition until the spell ends. The Charmed creature is Friendly to you. They will do anything for you. You can make them fight, make them murder themselves, possibilities are endless. also, if you have advantage against being charmed this spell surpasses it. When the spell ends, you can choose for the creature to live and forget anything happened, or have it take 100 hit points. if the creature has more than 100 hit points, they take 12d12 psychic damage instead.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 6

Spell Tags: Control Social

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Druid Sorcerer Warlock Wizard Cleric - Trickery Domain Paladin - Oath of Revelry Ranger - Fey Wanderer Illrigger - Architect of Ruin

BattleAxeDM321

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