Level
1st
Casting Time
1 Action Ritual
Range/Area
Self (30 ft. )
Components
V, S
Duration
Concentration 10 Minutes
School
Divination
Attack/Save
None
Damage/Effect
Detection

For the duration, you sense the presence of magical effects within 30 feet of yourself. Objects and creatures that you can see within range show a faint aura if they bear magic. Anything with an active spell or magical ability on it has an aura, as do enchanted objects or locations. This ability can be blocked by a thin sheet of lead, 1 inch of metal, 1 foot of stone, or 3 feet of wood or dirt.

Using an action, you can focus on the aura around a creature or object to get more information:

  • The steadiness of the aura tells you if the magic you sense is active magic (an ongoing spell or ability) or passive (always functioning or permanently enchanted).
  • The color of the aura indicates the school of magic. This only works for spells, so if you can't identify the color that tells you it's a non-spell or permanent effect.
  • The intensity of the aura gives a general sense of how powerful the magic is in terms of spell level. The possible results are Apprentice (0th-2nd), Adept (3rd-5th), Magus (6th-8th), or Archmage (9th+).

Spell Tags: Detection

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Paladin (Legacy) - Oath of the Spelldrinker Cleric - Arcana Domain (Legacy) (Legacy) Paladin - Oath of the Watchers (TCoE) Paladin - Oath of the Spelldrinker

rstripn

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