Level
2nd
Casting Time
1 Action
Range/Area
30 ft. (5 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

You call upon the rot between life and death, summoning jagged bones wrapped in blackened, fungal-streaked vines that lash up from the ground. They form a writhing cage around a target within range, glowing faintly with veins of sickly yellow light while threads of purple necrotic energy pulse through their cracks.

A target you choose within 30ft must make a Dexterity saving throw. On a failed save, the creature is restrained as the bone-vines curl and lock around its body. While restrained, the creature takes 2d8 necrotic damage at the start of its turn. The target may attempt a Strength saving throw at the end of each of its turns, breaking free on a success. the bones stay where they where summoned until concentration is broken. They can move to a new target with an action.

Spell Tags: Damage

Available For: Sorcerer Warlock Wizard

Hamsterhunter

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