You call upon the rot between life and death, summoning jagged bones wrapped in blackened, fungal-streaked vines that lash up from the ground. They form a writhing cage around a target within range, glowing faintly with veins of sickly yellow light while threads of purple necrotic energy pulse through their cracks.
A target you choose within 30ft must make a Dexterity saving throw. On a failed save, the creature is restrained as the bone-vines curl and lock around its body. While restrained, the creature takes 2d8 necrotic damage at the start of its turn. The target may attempt a Strength saving throw at the end of each of its turns, breaking free on a success. the bones stay where they where summoned until concentration is broken. They can move to a new target with an action.
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