Level
3rd
Casting Time
10 Minutes
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

Note: You can only learn/prepare this spell if you have the ability to learn/prepare the animate dead spell.

This spell channels magic into one or more corpses within range, raising them as undead. The undead created this way don't retain any spellcasting or legendary properties. You may create up to 4 undead whose combined CR is less than or equal to 2 (the GM has the creature's game statistics). They must come from the following list and require corpses equal in CR (e.g. you can turn one CR 1 Bear into four CR 1/4 Zombies) to be present in range during the casting. The CR of any undead created by this spell can never exceed your spellcasting modifier.

CR Creature Name
1/4 Skeleton, Zombie
1/2 Warhorse Skeleton
1 Ghoul, Specter
2 Ghast, Minotaur Skeleton, Ogre Zombie
3 Deathlock Wight, Mummy, Sword Wraith Warrior, Wight
4 Bone Naga, Deathlock, Flameskull
5 Allip, Revenant, Vampire Spawn
6

Bodak


On your turn, you can use a bonus action to control the undead (as well as any other summons controlled with a bonus action) who take their turn immediately after yours. If you give no command they take the Dodge action. You can give individual commands to each undead created by this spell as part of the bonus action, and they always follow their task until complete.

The undead remain for a number of hours equal to your proficiency bonus, after which they turn to dust. A creature can use an action to spend a spell slot and extend the time by 30 minutes per level of the spell slot.

At Higher Levels. When you cast this spell using a spell slot of 4th or higher, the combined CR limit increases by 1 and 1/2 for each slot level above 3rd.

* - (an effigy of a mushroom)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer

Project_Auroraverse_One

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