Level
1st
Casting Time
1 Bonus Action
Range/Area
Self (5 ft. )
Components
V, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

You rush yourself forward in a straight line 30ft with immense force. If a creature is in your path while you are charging, then the creature takes 3d6 bludgeoning damage and must make a dexterity saving throw. On a failed saving throw the creature is knocked prone, on a successful saving throw the creature is not knocked prone and takes half damage. If you are holding a shield, then you do an additional 1d6 bludgeoning damage. You will be stopped if there are any structures in your path or if a creature that is considered huge or larger, unless you are also enlarged or huge, you still keep the damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher you can travel an additional 10ft for every spell slot above 1st

* - (The horn of a goat or ram)

Spell Tags: Damage Movement Combat

Available For: Cleric (Legacy) Warlock (Legacy) - The Hexblade Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - Bladesinging (Legacy) Wizard (Legacy) - War Magic

Plathpoem

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