Level
3rd
Casting Time
1 Action *
Range/Area
Self
Components
V, S
Duration
Special
School
Enchantment
Attack/Save
None
Damage/Effect

There are two versions of the armour of repent: Lent (lasts longer but not as potent when activated) and Penitence (quicker but significantly stronger).

Lent: creates a thin membrane of black and crimson red flame over current armour, lasts 10 rounds, +2 AC, when melee attacked by magical or nonmagical attacks armour flares slightly and deals a retaliation like effect dealing 1d8 fire or radiant damage. For every spell slot above three +1 AC.

Penitence: creates a strong large flare of Blood red and black flame over the current armour, 1 reaction, +5 AC, when melee attacked and Penitence armour is activated a 5ft. radius flare of flame dealing 2d8 fire or radiant damage. For every spell slot above three +1d8 damage.

 

* - when creature uses melee attack, magical or non magical, Armour of Repent can activate

Available For: Cleric (Legacy) Sorcerer (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Wonkavision11jr

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