There are two versions of the armour of repent: Lent (lasts longer but not as potent when activated) and Penitence (quicker but significantly stronger).
Lent: creates a thin membrane of black and crimson red flame over current armour, lasts 10 rounds, +2 AC, when melee attacked by magical or nonmagical attacks armour flares slightly and deals a retaliation like effect dealing 1d8 fire or radiant damage. For every spell slot above three +1 AC.
Penitence: creates a strong large flare of Blood red and black flame over the current armour, 1 reaction, +5 AC, when melee attacked and Penitence armour is activated a 5ft. radius flare of flame dealing 2d8 fire or radiant damage. For every spell slot above three +1d8 damage.
* - when creature uses melee attack, magical or non magical, Armour of Repent can activate
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