Level
3rd
Casting Time
Bonus Action
Range/Area
900 ft.
Components
None
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect

Your tome spent tinkering has allowed you to create a unique ranged weapon, the Arcane Rifle. See the table below for the Arcane Rifle's properties

  • Damage: 1d12 force
  • 20 LBS
  • Range 300\900
  • Two handed
  • Special

Due to its exotic design, only you are proficient with this weapon and you can use your intelligence modifier, instead of dexterity, for this attack and damager rolls. Once the arcane rifle has been fired it needs to recharge , meaning it cannot be fired again until the start of your next turn. The arcane Rifle can also be used as a spellcasting focus for your Artificer spells

 

If your arcane rifle is misplaced or destroyed, you can create a replacement at the end of a long rest by using your smiths tools. doing so causes the previous arcane rifle to cease functioning 

Available For: Artificer (Legacy) Artificer (Legacy) - Artillerist (Legacy)

Plaguedfox

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