Level
3rd
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

You hurl a volatile orb of unstable arcane energy to a point you can see within range. The orb detonates with a concussive roar, sending shockwaves rippling through the battlefield.

Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 5d8 force damage and 2d6 thunder damage on a failed save, or half as much damage on a successful one.

Creatures that fail the saving throw are also pushed 10 feet away from the center of the blast. In addition, they must succeed on a Strength saving throw or be knocked prone.

The blast leaves a faint distortion in the air until the end of your next turn, shimmering with residual magic.

* - (A crystal with an engraving of an insignia of your deity worth 100gp)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Sorcerer Wizard

joshbarn3ttt

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