Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

A pool of 2-ft. deep seawater with sharp barnacles magically materializes at the target's feet. This pool of water can not be altered or changed, and it follows the target continually, staying perfectly centered in a circle just large enough for the creature. Partially restricts target's movement to -25 ft. of movement (walking, running, climbing). Target can choose to continue past their restricted movement to their usual maximum movement at a cost. For each 5 feet of movement past the restrained cap, the target must roll a Con Save 16. If failed, it takes 2d6 piercing damage. If succeeding, the target takes half damage. At the end of the target's turn, it can roll a Strength Save 16 to break free. The spell ends when: the target breaks free, the caster dismisses it, or the duration of the spell ends.

This spell has no restraining effect on creatures of Large size of bigger. It instead triggers a Con Save 16. If failed, the target takes 2d4 piercing damage. If succeeding, the damage is reduced to 1.

* - (a sharp seashell, a strand of seaweed)

Available For: Druid Ranger

GinaLaQueena

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