Level
2nd
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
V, S *
Duration
1 Round
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Damage

You attempt to channel both healing light and necrotic decay, but your touch is unstable and unpredictable. Roll 1d4 to determine the outcome:

d4

Outcome

Effect

1

Rotting Grasp

The target takes 3d8 necrotic damage and can’t regain hit points until the start of your next turn.

2

Macabre Mishab

 

The target’s shadow throttles them, then fades. The target takes 1d6 necrotic damage, has disadvantage on their next attack roll (within 1 minute), and can’t regain hit points until the start of your next turn.

3

Ghastly Boon 

Faint ghostly kobold-hands pat the target’s back. The target gains temp HP = 1d8 + your spellcasting ability modifier and advantage on their next death saving throw (within 1 minute).

4

Vital Surge

 

The target regains 3d8 + your spellcasting ability modifier hit points.

 

* - (a bone charm or dried lizard tail worth 1 sp, consumed by the spell)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric

TupacSchachuhr

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