You attempt to channel both healing light and necrotic decay, but your touch is unstable and unpredictable. Roll 1d4 to determine the outcome:
|
d4 |
Outcome |
Effect |
|
1 |
Rotting Grasp |
The target takes 3d8 necrotic damage and can’t regain hit points until the start of your next turn. |
|
2 |
Macabre Mishab |
The target’s shadow throttles them, then fades. The target takes 1d6 necrotic damage, has disadvantage on their next attack roll (within 1 minute), and can’t regain hit points until the start of your next turn. |
|
3 |
Ghastly Boon |
Faint ghostly kobold-hands pat the target’s back. The target gains temp HP = 1d8 + your spellcasting ability modifier and advantage on their next death saving throw (within 1 minute). |
|
4 |
Vital Surge |
The target regains 3d8 + your spellcasting ability modifier hit points. |
* - (a bone charm or dried lizard tail worth 1 sp, consumed by the spell)
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