You target the corpse of a dead creature that you can see within range, causing clusters of crystal gemstones of your choice to form out of their body before exploding outward. The corpse must be from a creature that is Large or smaller. Creatures within a 10 ft. sphere of a point you choose on the corpse must make a Dexterity saving throw, taking 3d6 Piercing damage and an additional 2d4 damage depending on the gemstone chosen on a failed save, and half as much on a successful one.
A corpse targeted by this spell has the base of the crystals remain in the body, preventing the corpse from being revived and gaining Hit Points for 1 minute. Afterward, the crystals dissipate from the corpse. A corpse targeted by this spell cannot be targeted again.
List of gemstones
|
Gemstone |
Damage type |
|
Peridot |
Acid |
|
Sapphire |
Cold |
|
Ruby |
Fire |
|
Spinel |
Force |
|
Topaz |
Lightning |
|
Green Beryl |
Necrotic |
|
Emerald |
Poison |
|
Opal |
Psychic |
|
Diamond |
Radiant |
|
Amethyst |
Thunder |
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, increase the Piercing damage by 1d6 and the gemstone damage by 1d4 for each slot level above 1st.
* - (a corpse of a creature that is Large or smaller, which the spell consumes)
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