Level
6th
Casting Time
1 Bonus Action
Range/Area
Touch
Components
M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Psychic (...)

When the spell is cast, a small bead constructs in your hand similar to the size of a bead of force. As you cast the spell, roll a d6. On numbers 1-3, the bead constructs in an orange color with a plastic gel-like texture. On numbers 4-6, the bead constructs in a green color with the same consistency.

The caster must make a melee attack using their spell casting bonus to insert the bead into a creature's mouth(s). If the caster is able to insert the bead into a creature's mouth, that creature must make a DC 20 constitution saving throw. If the caster fails to insert the bead into the targeted creature’s mouth, the bead falls to the ground, and dissolves into a small droplet of foul smelling liquid. If the targeted creature succeeds their constitution saving throw, they manage to spit the bead out and it falls onto the ground, having the same effect as if it had missed.

If the creature fails their constitution saving throw, they swallow the small bead, at the beginning of the creature's next turn, depending on its color, the bead’s magical effect will activate.

If the bead was green, then the creature takes 95d12 of psychic damage. If this reduces the creature to zero hit points, including to being dead, they behave as if they are in an extreme catatonic state yet continue to loudly snore and cough. If the creature has one or more hit points after the spells effect, they gain four levels of exhaustion, can only speak telepathically or through yawns and coughs. Any illness or poison condition the creature has is immediately cured/dispelled. Along with this, they notice their internal body heat is especially regulated.

If the bead was orange, then the creature takes 7d12 radiant damage damage and 8d12 acid damage. The creature is then blinded for seven days and have first degree burns on all their skin due to the extreme amounts of vitamin D being dispersed throughout their body. The creature is also poisoned for seven days due to the extreme amounts of vitamin C being dispersed throughout their body. Any illness or poison condition the creature has is immediately cured/dispelled. Along with this, they notice their nose and throat are extremely clear and can breathe exponentially better.

 
* - (1 cup of water and extensive knowledge on alchemy or pipeweed)

Previous Versions

Name Date Modified Views Adds Version Actions
9/22/2025 12:29:36 AM
3
1
5e
Coming Soon

Available For: Bard Cleric Sorcerer Warlock Wizard Fighter - Eldritch Knight

That_Guy_Is_A_Guy

Comments

Posts Quoted:
Reply
Clear All Quotes