Level
6th
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
1 Hour
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

Flames race across your body, shedding bright light in a 10-foot radius and dim light for an additional 10 feet for the spell’s duration. The flames don’t harm you. Until the spell ends, you gain the following benefits:

  • You are immune to fire damage.
  • You double your fly speed.
  • Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 fire damage.
  • If you take fatal damage or lose concentration while this spell is active, you burst into a shower of fire and ash, each creature within 15ft must make a dex saving throw taking 10d8 fire damage and is knocked prone. On a successful save the creature takes half damage and is instead pushed back 5ft.

When this effect is triggered from fatal damage, you rise at the end of your next turn with 25hp and take 1 level of exhaustion.

* - (A phoenix's feather)

Spell Tags: Damage Warding

Available For: Sorcerer Wizard

Onixmortes