Divine Flame:
5th-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
Classes: Sorcerer (exclusive)
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Description:
You condense overwhelming cursed energy into a pure flame that blazes with divine intensity. The flame manifests as a sphere of radiant-white energy, laced with shadowy streaks of cursed energy. Choose a point within range; the flame erupts in a 30-foot radius sphere centered on that point.
Each creature in the area must make a Dexterity saving throw. On a failed save, a creature takes:
8d10 radiant damage and
8d10 force damage
On a successful save, they take half damage.
This damage ignores resistance to radiant and force damage. Creatures with immunity to either take half damage instead of none.
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Special Effects:
Cursed Cleansing: Any creature that dies from this spell is disintegrated, leaving behind only scorched remains or ash.
True Cursebreaker: If a creature under the effect of a curse, possession, or magical charm is in the area and survives the spell, they may immediately attempt a new saving throw to end that effect with advantage.
Emotionally Charged: If you are below half your maximum HP when casting this spell, you can choose to re-roll up to half the damage dice (your choice), but must take the new results.
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At Higher Levels:
When you cast this spell using a spell slot of 6th level or higher, increase the radiant and force damage each by 1d10 for each slot level above 5th.
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Flavor & Visuals:
When cast, the air distorts violently. A sacred-sounding chime echoes briefly, followed by a terrifying shockwave of cursed light.
The explosion leaves burnt, glowing holy glyphs scorched into the ground.
Survivors feel like their soul has been burned — shaken, purified, and cracked.
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Divine Flame (Summary)
Spell Level Total Dice Max Damage
5th 8d10 + 8d10 160
6th 9d10 + 9d10 180
7th 10d10 + 10d10 200
8th 11d10 + 11d10 220
9th 12d10 + 12d10 240
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