Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Special 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Damage (...)

A green, goastly, floating Claw appears at a point you choose within range. The hand lasts for the duration. The hand vanishes if it is ever more than 120 feet away from you or if you cast this spell again. This hand has 5AC and 5HP, and can only he hit by magical means.

When you cast the spell, you can use the hand to perform multiple actions:
- The same actions of a mage hand.
- Cast Chill touch in melee range (without close range disadvantage) using your spell attack.
- Move through other creatures and objects as if they were difficult terrain.
   (If it ends its turn inside an objects, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.)

As a bonus action on your later turns, you can move and control the hand thus again. As part of that action, you can move the hand up to 30 feet (Hover).

The hand can’t attack (other then chill touch), activate magic items, carry more than 10 pounds, or carry objects through another object or creature with it.

Spell Tags: Summoning Damage Utility

Available For: Warlock (Legacy) Warlock Bard (Legacy) - College of Spirits (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Bard - College of Spirits (VRGtR) Rogue - Arcane Trickster Wizard - School of Necromancy (PHB) (Legacy)

Orange_Inari

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