You warp the flow of time in a 15-foot-radius sphere centered on a point you choose within range. All creatures in the area experience time differently, either accelerated or decelerated relative to the outside world. You choose the mode of the spell when you cast it.
When a creature enters the area for the first time on a turn or starts its turn there, it must succeed on a Constitution saving throw or be affected by the chosen effect:
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Accelerated Time: The creature can take one additional action on its turn. It makes attack rolls, ability checks, and saving throws with disadvantage. Attacks against it have advantage. Bonus actions and reactions are unaffected.
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Decelerated Time: The creature’s speed is halved, and it can take only an action or movement on its turn, not both. It makes attack rolls, ability checks, and saving throws with disadvantage.
A creature that succeeds on the saving throw is unaffected until the start of its next turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the effect increases by 5 feet for each slot level above 4th.
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