Level
9th
Casting Time
1 Action
Range/Area
100 ft.
Components
V, S, M *
Duration
Concentration
1 Hour
School
Evocation
Attack/Save
None
Damage/Effect
Damage
you cast a this spell and darkness oozes out of the ground harmless at first but as soon as the target moves the darkness springs from the ground latching binding them in place. at your command you can either dismiss the spell or summon a dark set of armour with spikes long enough to go through the creature all the way that fits the creature snugly. if you make the creature wear the armour it must make a dex save with disadvantage, on a failed save it takes 12d8 piercing damage, 12d10 necrotic damage, and 4d6 force damage. on a successful save it takes half damage. when your turn ends the creature must use it's turn to take off the armour.
* - (1 spear)
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