Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
5 Minutes
School
Necromancy
Attack/Save
None
Damage/Effect
You open the healing potion and pour it on the ground. Then you touch the ground with both hands. A circle with a radius of 7 feet appears on the ground and it sheds dim light in 10 feet. If you start your turn in this circle, you gain 3D4+5 hit points. If you have maximum hit points you gain temporary hit points. For every spell slot above 4th the circler stays on the ground one minute more.
* - (Any healing potion (which the spell consumes))
Comments