Level
2nd
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
6 Rounds
School
Illusion
Attack/Save
None
Damage/Effect
A coin is tossed in the air, and the coin disappears. After the caster flips the coin, a demonic entity appears somewhere within a 5ft cube of the caster. The creature is an imp, dretch, quasit or a swarm of gibberlings. During the round that this was casted, the creature is an illusion, and it’s appearance can be changed to take the form of another listed creature and can move freely. Every other round, the creature becomes physical, and only stays physical for one round. So long as the creature is physical, it can take an action and a movement action, which is controlled by the caster. The HP of the creature changes based on the denomination of coin used.
Platinum - 40hp
Gold - 30hp
Silver - 20hp
Electrum - 10hp
(coin is consumed)
* - (A coin)







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