Upon casting, 30 total blades form around the caster, creating a barrier around them. The blades constantly fly around, and upon contact with a creature, will deal 2d6 piercing damage, and deal 3 damage every turn of the creature that got hit for 5 turns. If a blade is destroyed, all 30 blades will drop to the ground and then fade to dust. Excludes if a creature gets stabbed instead of pierced through. Only 1 is guaranteed to hit.
If a creature is too slow to get out of the blades, they can get hit multiple times. (For each speed below 10, 1 more dagger can hit.)
Each dagger has 5 hp and 5 ac
Every level, the spell gains +5 knives.
at 5th level, the dagger's can be controlled by the caster. Can be stabbed into the caster. Is not dispelled by the dagger's being destroyed. Spell immediately ends if a dagger exits the 5 ft radius.
At 7th level, the dagger dance's radius increases to 15 ft.
At 9th level, the daggers can be replaced by a different blade, by replacing the 5 daggers with a different blade. Increases damage based off of blade. (the new blades replace the daggers in the ingredients. Blades cannot be mixed.)
Daggers = 2d6 piercing.
Shortswords = 2d8 slashing.
Longswords = 2d10 slashing.
Greatswords = 3d8 slashing.
* - (5 Daggers (at base))
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