Level
2nd
Casting Time
10 Minutes
Range/Area
Touch
Components
V, M *
Duration
24 Hours
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Utility
This spell adds a minor magical effect to a trap that elven rangers use for hunting. You create one of the following magical effects on a hunting trap:
- You magically sharpen the trap adding to the damage of the trap by 2d6 magical piercing damage. For each time this effect is picked you increase damage by 1d6.
- You camouflage the trap making it harder to detect adding +10 to the DC to detect the trap. For each time this effect is picked you increase the DC to detect the trap by +5.
- You conceal the trap making it impossible to be detected by magic (such as a find traps spell).
- You add a sleeping powder to the trap, instead of dealing damage the trap casts the sleep spell at 1st level targeting the trapped creature. For each time this effect is picked you increase the level of the sleep spell by one level.
- You improve the springs in the trap and change the escape DC to become your spell save DC. For each time this effect is picked you increase the DC by +1.
- You anchor the trap to a point, a trapped creature becomes grappled while caught in the trap and a failure to escape the trap makes the creature restrained.
If you cast this spell multiple times, you can have up to three of its effects active on a trap at a time, and you can dismiss such an effect as an action.
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