Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
Ranged
Damage/Effect
Cold

You conjure three twisting, razor-sharp shards of magical ice that whistle through the air with unnatural motion. Each shard can either be hurled at a creature within range or held aloft to shield you.

When you cast this spell, for each shard you create, you may choose one of the following options:

  • Attack. Make a ranged spell attack against a creature you can see within range. On a hit, the target takes 1d8 cold damage.

  • Shield. A shard hovers around you, granting a +2 bonus to your AC for the spell’s duration. Each shard used this way provides its own bonus.

You can direct only one shard for means of protection per turn otherwise you can use as many as you want to attack. When you first cast this spell, doing so requires your action. On subsequent turns, you can direct a shard as a bonus action.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional shard for each slot level above 1st.

* - (niter, sulfur, and pine tar formed into a bead/)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Sorcerer Wizard

benoz2008

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