You create a cloud of semitransparent, toxic, green gas at a point you can see within range that fills a 5-foot cube and spreads around corners. When a creature enters the spell’s area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 1d10 poison damage on a failed save, or half as much damage on a successful one. Creatures that don't need to breathe are unaffected by this spell.
Casting this spell temporarily calms you down. If you are frightened, the condition ends.
A strong wind can disperse the cloud and end the spell early.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
* - (incense or tobacco wrapped in rag paper)
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