Level
Cantrip
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S *
Duration
Instantaneous 10 Minutes
School
Divination
Attack/Save
None
Damage/Effect
Detection

For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell’s school of magic.

The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.

You roll a d20. Even roll allows you to detect that magic is in the room, but you need to roll investigation to determine where and what. Double down allows you to roll a d6, Even allows you to instantly Identify the object/source of the magic. Odd makes you forget what you were doing.

Odd roll you can tell there is magic in the room, but now color blind and normal items look like they are magical and can't see traps at all until you leave the general area/room, or 10 min. Double down allows you to roll a d6: Even brings your site back to normal. Odd gives you 1 level of exhaustion. 

You can use this once an hour. 

* - (Non)

Previous Versions

Name Date Modified Views Adds Version Actions
10/19/2025 4:47:04 PM
2
1
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Coming Soon

Spell Tags: Detection

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Paladin (Legacy) - Oath of the Spelldrinker Cleric - Arcana Domain (SCAG) Paladin - Oath of the Watchers (TCoE) Paladin - Oath of the Spelldrinker

DnDaves

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