Two illusory duplicates of yourself appear in your space, dancing and mocking any foes in sight. Until the cantrip ends, the duplicates move with you and mimic your actions, doing the dance so precisely so it’s impossible to track which image is real.
Each time a creature hits you with an attack roll during the cantrip's duration, roll a d6 for each of your remaining duplicates. If any of the d6s rolls a 3 or higher, one of the duplicates is hit instead of you, and the duplicate dances in your face and mocks you, slowly fading away until no longer visible. The duplicates otherwise ignore all other damage and effects. The spell ends when all two or more duplicates are destroyed.
A creature is unaffected by this cantrip if it has the Blinded condition, Blindsight, or Truesight.
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